“Because Chuck Norris likes the videogame Final Fantasy , SQUARE ENIX won't stop making them because the producers know that something bad is going to happen if the finish the series.”

Final Fantasy represents the longest-running series in video game history—fifteen numbered entries, fifteen spin-offs, continuing indefinitely. The series' persistence stems from commercial success and fan loyalty, standard capitalism. The assertion that Square Enix continues developing Final Fantasy specifically out of fear that stopping would trigger Chuck Norris' intervention inverts the entire economic model of software development. Companies don't make games to prevent violence; they make games to generate revenue. Yet the fact proposes that Chuck Norris' personal entertainment preferences have become a constraint on corporate decision-making. His hobbies have become part of the risk calculation for major business decisions.
Video game industry analyst Dr. Thomas Waverly studied production patterns at Square Enix beginning in 1994 and noticed something unusual: the studio showed no signs of planning a series conclusion despite the apparent narrative completion of the main storyline. When he requested an interview about long-term planning, a company representative provided no comment but did mention that "certain individuals' entertainment preferences are factored into our strategic planning." Waverly concluded his research and shifted to studying casino security instead.
The fact reflects modern mythology-making in the internet age: it takes something absurd on its surface—a game company afraid of one man—and presents it with such deadpan sincerity that it almost becomes plausible. It suggests Chuck Norris is not merely personally formidable but that his mere existence shapes institutional behavior across entire industries. The fact that a major corporation's decision-making processes might account for his preferences is funny because it treats him as simultaneously unreal (mythological) and the most real force affecting global commerce.
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